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LEARN THE LOOP

Combo Guidebook.

Iconic combos, one move at a time. Watch the board change, pause on a step, and see why the loop works.

Two guides to start. Each begins with the pieces in place and demonstrates three loops, assuming no interaction.

Splinter TwinDeceiver Exarch

COMBO 01 Hasty creature tokens

Splinter Twin

Deceiver Exarch + Splinter Twin

One enchanted Exarch becomes a growing army. Follow the tap, copy and untap loop three times.

Start with
Splinter Twin attached to your untapped Deceiver Exarch. The original must be able to tap: no summoning sickness, unless it has haste.
What you get
One extra hasty Exarch per loop. Choose a finite number of repetitions; tokens are exiled at the next end step.
▶ Play sequence ↗

13 steps · 76 seconds · opens in Misplay’s player

Cards & referenceCombo reference: Commander Spellbook ↗
Isochron ScepterDramatic Reversal

COMBO 02 Repeatable colorless mana

Dramatic Scepter

Isochron Scepter + Dramatic Reversal

Turn your mana rocks into an engine. Track the mana pool as each pass through the loop earns three more.

Start with
Dramatic Reversal already imprinted on Isochron Scepter; Scepter, Sol Ring and Thran Dynamo untapped on your battlefield.
What you get
Net +3 colorless mana per loop in this example. You need nonland mana sources producing more than 2 total to increase your pool.
▶ Play sequence ↗

19 steps · 106 seconds · opens in Misplay’s player

Cards & reference